extends Resource
class_name ItemBase

enum ItemType {
	WEAPON,
	UPGRADE,
	PASSIVE
}

@export var item_name: String
@export var item_icon: Texture2D
@export var item_tier: Global.UpgradeTier
@export var item_type: ItemType
@export var item_cost: int


func get_description() -> String:
	return ""
