extends Camera2D
class_name Camera

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	if is_instance_valid(Global.player):
		global_position = Global.player.position
	pass
