[gd_scene format=3 uid="uid://dcc7rsdy4j8v6"]

[ext_resource type="Script" uid="uid://d2fxp4oky50qs" path="res://scenes/weapons/weapon.gd" id="1_v4xn6"]
[ext_resource type="Texture2D" uid="uid://l5hst1cf27oo" path="res://assets/sprites/Weapons/Melee/Weapon_Punch.png" id="2_uvw4m"]

[sub_resource type="CircleShape2D" id="CircleShape2D_vffjk"]
radius = 150.0

[node name="WeaponBase" type="Node2D" unique_id=63743776]
script = ExtResource("1_v4xn6")

[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1011668514]
z_index = 1
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_uvw4m")

[node name="RangeArea" type="Area2D" parent="." unique_id=877203105]
collision_mask = 2

[node name="CollisionShape2D" type="CollisionShape2D" parent="RangeArea" unique_id=902525969]
unique_name_in_owner = true
shape = SubResource("CircleShape2D_vffjk")

[node name="CooldownTimer" type="Timer" parent="." unique_id=1814049304]
one_shot = true

[node name="WeaponBehavior" type="Node2D" parent="." unique_id=1507497844]

[connection signal="area_entered" from="RangeArea" to="." method="_on_range_area_area_entered"]
[connection signal="area_exited" from="RangeArea" to="." method="_on_range_area_area_exited"]
