feat: 1.添加统计面板, 2. 游戏暂停标志 Global.paused

This commit is contained in:
luke358
2026-05-20 21:05:04 +08:00
parent 651eaf71ee
commit 4a3cd81ff7
13 changed files with 464 additions and 338 deletions
+46 -4
View File
@@ -10,7 +10,7 @@ class_name Spawner
var wave_index := 1
var current_wave_data: WaveData
var spawned_enemiese: Array[Enemy] = []
var spawned_enemies: Array[Enemy] = []
# Called when the node enters the scene tree for the first time.
@@ -27,7 +27,7 @@ func find_wave_data() -> WaveData:
func start_wave() -> void:
current_wave_data = find_wave_data()
if not current_wave_data :
if not current_wave_data:
printerr("No valid wave.")
spawn_timer.stop()
wave_timer.stop()
@@ -50,16 +50,58 @@ func set_spawn_timer() -> void:
if spawn_timer.is_stopped():
spawn_timer.start()
func get_random_spawn_position() -> Vector2:
var random_x := randf_range(-spawn_area_size.x, spawn_area_size.x)
var random_y := randf_range(-spawn_area_size.y, spawn_area_size.y)
return Vector2(random_x, random_y)
func spawn_enemy() -> void:
var enemy_scene := current_wave_data.get_randon_unit_scene() as PackedScene
if enemy_scene:
var spawn_pos := get_random_spawn_position()
var enemy_instance := enemy_scene.instantiate() as Enemy
enemy_instance.global_position = Vector2.ZERO
enemy_instance.global_position = spawn_pos
get_parent().add_child(enemy_instance)
spawned_enemiese.append(enemy_instance)
spawned_enemies.append(enemy_instance)
set_spawn_timer()
func update_enemies_new_wave() -> void:
for stat: UnitStats in enemy_collection:
stat.health += stat.health_increase_per_wave
stat.damage += stat.damage_increase_per_wave
func clear_enemies() -> void:
if spawned_enemies.size()>0:
for enemy: Enemy in spawned_enemies:
if is_instance_valid(enemy):
enemy.destroy_enemy()
spawned_enemies.clear()
func get_wave_text() -> String:
return "Wave %s" % wave_index
func get_wave_timer_text() -> String:
return str(max(0, int(wave_timer.time_left)))
func _on_spawn_timer_timeout() -> void:
if not current_wave_data or wave_timer.is_stopped():
spawn_timer.stop()
return
spawn_enemy()
func _on_wave_timer_timeout() -> void:
Global.game_paused = true
spawn_timer.stop()
clear_enemies()
update_enemies_new_wave()