feat: 1. 添加武器击退功能,player 使用weapon_behavior/melee_behavior(hitbox 会调用 setup 初始化) 的 hitbox 击中 enemy_slow,enemy_slow拿到hitbox的knockback_power,以及hitbox指向enemy的方向,然后朝着该方向,使用power击退:调用enemy.gd 的 apply_knockback,然后_process中会对position修改,同时开启定时器,定时器结束的时候,使用 reset_knockback 重置
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extends Node2D
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class_name WeaponBehavior
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@export var weapon: Weapon
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var critical := false
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func execute_attack() -> void:
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pass
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func get_damage() -> float:
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var damage := weapon.data.stats.damage + Global.player.stats.damage
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var crit_chance := weapon.data.stats.crit_chance
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if Global.get_chance_success(crit_chance):
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crit_chance = true
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damage = ceil(damage * weapon.data.stats.crit_damage)
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return damage
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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