feat: 1. 添加武器击退功能,player 使用weapon_behavior/melee_behavior(hitbox 会调用 setup 初始化) 的 hitbox 击中 enemy_slow,enemy_slow拿到hitbox的knockback_power,以及hitbox指向enemy的方向,然后朝着该方向,使用power击退:调用enemy.gd 的 apply_knockback,然后_process中会对position修改,同时开启定时器,定时器结束的时候,使用 reset_knockback 重置
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@@ -2,6 +2,7 @@
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[ext_resource type="PackedScene" uid="uid://dcc7rsdy4j8v6" path="res://scenes/weapons/weapon_base.tscn" id="1_soyvn"]
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[ext_resource type="PackedScene" uid="uid://c0fyx8gj5uexl" path="res://scenes/components/hitbox_component.tscn" id="2_gq287"]
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[ext_resource type="Script" uid="uid://bbqq80eq8fqwn" path="res://scenes/weapons/melee/melee_behavior.gd" id="3_sv013"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_gq287"]
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size = Vector2(52, 42)
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@@ -22,3 +23,8 @@ monitorable = false
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z_index = 1
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shape = SubResource("RectangleShape2D_gq287")
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debug_color = Color(0.9556908, 0.042769283, 0.5218647, 0.41960785)
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[node name="WeaponBehavior" parent="." index="3" unique_id=1507497844 node_paths=PackedStringArray("hitbox", "weapon")]
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script = ExtResource("3_sv013")
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hitbox = NodePath("../Sprite2D/HitboxComponent")
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weapon = NodePath("..")
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