feat: 添加spawner生成器,生成敌人
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@@ -0,0 +1,39 @@
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extends Resource
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class_name WaveData
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enum SpawnType {
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FIXED,
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RANDOM
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}
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@export var from: int
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@export var to: int
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@export var wave_time := 20.0
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@export var units: Array[WaveUnitData]
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@export var spawn_type := SpawnType.RANDOM
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@export var fixed_spawn_time := 1.0
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@export var min_spawn_time := 1.0
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@export var max_spawn_time := 1.0
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func get_randon_unit_scene() -> PackedScene:
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if units.is_empty():
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printerr("No Units.")
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return null
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var enemies: Array[PackedScene]
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var weights: Array[float]
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for unit in units:
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enemies.append(unit.unit_scene)
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weights.append(unit.weight)
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var rng := RandomNumberGenerator.new()
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var random_unit = enemies[rng.rand_weighted(weights)]
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return random_unit
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func is_vaild_index(index: int) -> bool:
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return index >= from and index <= to
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