feat: 添加spawner生成器,生成敌人
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@@ -16,6 +16,9 @@
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[ext_resource type="PackedScene" uid="uid://ifmw1e7gycc8" path="res://scenes/ui/health_bar/health_bar.tscn" id="14_dh340"]
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[ext_resource type="Script" uid="uid://y47blv3332q8" path="res://scenes/unit/enemy/shooting_behavior.gd" id="15_l0cts"]
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[ext_resource type="PackedScene" uid="uid://bmhud2e0x287r" path="res://scenes/projectiles/projectile_enemy.tscn" id="16_ybinm"]
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[ext_resource type="Script" uid="uid://bd5bscq0u8wld" path="res://scenes/arena/spawner.gd" id="17_rhjlh"]
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[ext_resource type="Script" uid="uid://dqhoumuppl4bx" path="res://resources/waves/wave_data.gd" id="18_8kk48"]
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[ext_resource type="Resource" uid="uid://cer6rdmxrnenh" path="res://resources/waves/data/wave_1_to_5.tres" id="18_tp84n"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_e15k4"]
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radius = 4.0
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@@ -355,7 +358,16 @@ enemy = NodePath("..")
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fire_pos = NodePath("../Visuals/FirePos")
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projectile_scene = ExtResource("16_ybinm")
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[node name="Spawner" type="Node2D" parent="." unique_id=831614176]
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script = ExtResource("17_rhjlh")
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waves_data = Array[ExtResource("18_8kk48")]([ExtResource("18_tp84n")])
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[node name="SpawnTimer" type="Timer" parent="Spawner" unique_id=1696770444]
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[node name="WaveTimer" type="Timer" parent="Spawner" unique_id=2083072683]
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[connection signal="on_damaged" from="EnemyShooter/HurtboxComponent" to="EnemyShooter" method="_on_hurtbox_component_on_damaged"]
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[connection signal="on_health_changed" from="EnemyShooter/HealthComponent" to="EnemyShooter/HealthBar" method="_on_health_component_on_health_changed"]
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[connection signal="timeout" from="EnemyShooter/FlashTimer" to="EnemyShooter" method="_on_flash_timer_timeout"]
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[connection signal="timeout" from="EnemyShooter/KnockbackTimer" to="EnemyShooter" method="_on_knockback_timer_timeout"]
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[connection signal="timeout" from="Spawner/SpawnTimer" to="Spawner" method="_on_spawn_timer_timeout"]
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@@ -0,0 +1,65 @@
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extends Node2D
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class_name Spawner
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@export var spawn_area_size := Vector2(1000, 500)
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@export var waves_data: Array[WaveData]
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@export var enemy_collection: Array[UnitStats]
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@onready var spawn_timer: Timer = $SpawnTimer
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@onready var wave_timer: Timer = $WaveTimer
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var wave_index := 1
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var current_wave_data: WaveData
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var spawned_enemiese: Array[Enemy] = []
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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start_wave()
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func find_wave_data() -> WaveData:
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for wave in waves_data:
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if wave and wave.is_vaild_index(wave_index):
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return wave
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return null
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func start_wave() -> void:
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current_wave_data = find_wave_data()
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if not current_wave_data :
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printerr("No valid wave.")
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spawn_timer.stop()
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wave_timer.stop()
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return
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wave_timer.wait_time = current_wave_data.wave_time
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wave_timer.start()
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set_spawn_timer()
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func set_spawn_timer() -> void:
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match current_wave_data.spawn_type:
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WaveData.SpawnType.FIXED:
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spawn_timer.wait_time = current_wave_data.fixed_spawn_time
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WaveData.SpawnType.RANDOM:
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var min_t := current_wave_data.min_spawn_time
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var max_t := current_wave_data.max_spawn_time
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spawn_timer.wait_time = randf_range(min_t, max_t)
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if spawn_timer.is_stopped():
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spawn_timer.start()
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func spawn_enemy() -> void:
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var enemy_scene := current_wave_data.get_randon_unit_scene() as PackedScene
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if enemy_scene:
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var enemy_instance := enemy_scene.instantiate() as Enemy
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enemy_instance.global_position = Vector2.ZERO
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get_parent().add_child(enemy_instance)
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spawned_enemiese.append(enemy_instance)
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set_spawn_timer()
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func _on_spawn_timer_timeout() -> void:
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spawn_enemy()
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@@ -0,0 +1 @@
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uid://bd5bscq0u8wld
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