feat: 躲避敌人攻击功能
fix: 敌人初始化血条
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@@ -10,7 +10,7 @@ var can_move := true
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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super._ready()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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