feat: 添加敌人并且追踪player,同时避免敌人重叠
This commit is contained in:
@@ -0,0 +1,13 @@
|
||||
extends Node2D
|
||||
class_name Arena
|
||||
|
||||
@export var player: Player
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
Global.player = player
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
Reference in New Issue
Block a user