feat: 添加敌人并且追踪player,同时避免敌人重叠
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extends Camera2D
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class_name Camera
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if is_instance_valid(Global.player):
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global_position = Global.player.position
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pass
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