feat: 添加敌人并且追踪player,同时避免敌人重叠

This commit is contained in:
luke358
2026-05-17 21:02:46 +08:00
parent b678b90883
commit 67ea3f2d42
37 changed files with 543 additions and 4 deletions
+34
View File
@@ -0,0 +1,34 @@
[gd_scene format=3 uid="uid://bfuqhhe8r8asg"]
[ext_resource type="PackedScene" uid="uid://d2l68snnemcet" path="res://scenes/unit/unit.tscn" id="1_dd0vi"]
[ext_resource type="Script" uid="uid://b5j2awtdd1a4a" path="res://scenes/unit/enemy/enemy.gd" id="2_lmqbh"]
[ext_resource type="Texture2D" uid="uid://d1ou504pylric" path="res://assets/sprites/Enemies/Enemy_1.png" id="2_oo7ju"]
[ext_resource type="Resource" uid="uid://bn4dskgwnahaq" path="res://resources/units/enemies/stats_enemy_chaser_slow.tres" id="3_lmqbh"]
[sub_resource type="CircleShape2D" id="CircleShape2D_e15k4"]
radius = 31.016125
[sub_resource type="CircleShape2D" id="CircleShape2D_lmqbh"]
radius = 150.0
[node name="EnemyChaserSlow" unique_id=2092979720 instance=ExtResource("1_dd0vi")]
collision_layer = 2
script = ExtResource("2_lmqbh")
flock_push = 20.0
stats = ExtResource("3_lmqbh")
[node name="Sprite" parent="Visuals" parent_id_path=PackedInt32Array(395976388) index="1" unique_id=1925870318]
texture = ExtResource("2_oo7ju")
[node name="CollisionShape2D" parent="." index="1" unique_id=139786467]
position = Vector2(0, -30)
shape = SubResource("CircleShape2D_e15k4")
debug_color = Color(0.97292477, 0.10649621, 0.32710177, 0.41960785)
[node name="VisionArea" type="Area2D" parent="." index="3" unique_id=466967301]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="VisionArea" index="0" unique_id=715489053]
position = Vector2(0, -25)
shape = SubResource("CircleShape2D_lmqbh")