feat: 1. 添加武器基础脚本
2. 添加武器基本resources 3. 武器碰撞 RangeArea 进入和退出检测 4. 添加 Hitbox 进行武器碰撞敌人区域(只是添加了,功能还没实现) 5. 武器冷却时间 weapon_base / CooldownTimer
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extends Resource
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class_name ItemBase
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enum ItemType {
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WEAPON,
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UPGRADE,
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PASSIVE
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}
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@export var item_name: String
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@export var item_icon: Texture2D
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@export var item_tier: Global.UpgradeTier
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@export var item_type: ItemType
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@export var item_cost: int
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func get_description() -> String:
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return ""
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