feat: 1. 添加武器基础脚本

2. 添加武器基本resources
3. 武器碰撞 RangeArea 进入和退出检测
4. 添加 Hitbox 进行武器碰撞敌人区域(只是添加了,功能还没实现)
5. 武器冷却时间 weapon_base / CooldownTimer
This commit is contained in:
luke358
2026-05-19 00:22:38 +08:00
parent 883a9b4c05
commit 7c7b2e9420
19 changed files with 263 additions and 0 deletions
+36
View File
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extends Node2D
class_name Weapon
@onready var sprite_2d: Sprite2D = $Sprite2D
@onready var collision: CollisionShape2D = %CollisionShape2D
@onready var cooldown_timer: Timer = $CooldownTimer
var data: ItemWeapon
var is_attacking := false
var atk_start_pos: Vector2
var targets: Array[Enemy]
var closest_target: Enemy
var weapon_spread: float
func _ready() -> void:
atk_start_pos = sprite_2d.position
func setup_weapon(data: ItemWeapon) -> void:
self.data = data
collision.shape.radius = data.stats.max_range
func can_use_weapon() -> bool:
return cooldown_timer.is_stopped() and closest_target
func _on_range_area_area_entered(area: Area2D) -> void:
targets.push_back(area)
func _on_range_area_area_exited(area: Area2D) -> void:
targets.erase(area)
if targets.size() == 0:
closest_target = null