feat: 1. 添加武器基础脚本
2. 添加武器基本resources 3. 武器碰撞 RangeArea 进入和退出检测 4. 添加 Hitbox 进行武器碰撞敌人区域(只是添加了,功能还没实现) 5. 武器冷却时间 weapon_base / CooldownTimer
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[gd_scene format=3 uid="uid://dcc7rsdy4j8v6"]
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[ext_resource type="Script" uid="uid://d2fxp4oky50qs" path="res://scenes/weapons/weapon.gd" id="1_v4xn6"]
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[ext_resource type="Texture2D" uid="uid://l5hst1cf27oo" path="res://assets/sprites/Weapons/Melee/Weapon_Punch.png" id="2_uvw4m"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_vffjk"]
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radius = 150.0
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[node name="WeaponBase" type="Node2D" unique_id=63743776]
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script = ExtResource("1_v4xn6")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1011668514]
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("2_uvw4m")
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[node name="RangeArea" type="Area2D" parent="." unique_id=877203105]
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RangeArea" unique_id=902525969]
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unique_name_in_owner = true
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shape = SubResource("CircleShape2D_vffjk")
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[node name="CooldownTimer" type="Timer" parent="." unique_id=1814049304]
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one_shot = true
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[node name="WeaponBehavior" type="Node2D" parent="." unique_id=1507497844]
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[connection signal="area_entered" from="RangeArea" to="." method="_on_range_area_area_entered"]
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[connection signal="area_exited" from="RangeArea" to="." method="_on_range_area_area_exited"]
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