feat: 添加浮动文字,展示伤害和躲避
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extends Node2D
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class_name FloatingText
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@onready var value_label: Label = $ValueLabel
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func setup(value: String, color) -> void:
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value_label.text = value
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modulate = color
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scale = Vector2.ZERO
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rotation = deg_to_rad(randf_range(-10, 10))
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var random_scale := randf_range(0.8,1.6)
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var tween := create_tween()
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tween.parallel().tween_property(self, "scale", random_scale * Vector2.ONE, 0.4)
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tween.parallel().tween_property(self, "global_position", global_position + Vector2.UP * 15, 0.4)
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tween .tween_interval(0.5)
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tween.parallel().tween_property(self,"scale", Vector2.ZERO, 0.4)
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tween.parallel().tween_property(self, "modulate:a", 0.0, 0.4)
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await tween.finished
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queue_free()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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