Initial commit

This commit is contained in:
luke358
2026-05-17 18:42:51 +08:00
commit b678b90883
143 changed files with 2926 additions and 0 deletions
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d8op56q0uwh1"
path="res://.godot/imported/weapon_axe_icon.png-75ffa1b2539dcc8ee0f603b64910c2d6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Icons/weapon_axe_icon.png"
dest_files=["res://.godot/imported/weapon_axe_icon.png-75ffa1b2539dcc8ee0f603b64910c2d6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://yk5ltsb4khr8"
path="res://.godot/imported/weapon_chainsaw_icon.png-c79ae2aa1fa24e1e8f652cf548a24b7f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Icons/weapon_chainsaw_icon.png"
dest_files=["res://.godot/imported/weapon_chainsaw_icon.png-c79ae2aa1fa24e1e8f652cf548a24b7f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://crs6paux78un0"
path="res://.godot/imported/weapon_laser_icon.png-fa7a16cae0b0058ccb1beffe8f4bd9f9.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Icons/weapon_laser_icon.png"
dest_files=["res://.godot/imported/weapon_laser_icon.png-fa7a16cae0b0058ccb1beffe8f4bd9f9.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cmlrktiwatuhw"
path="res://.godot/imported/weapon_mace_icon.png-1a6ca8b3829106c6af83711daff56ee3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Icons/weapon_mace_icon.png"
dest_files=["res://.godot/imported/weapon_mace_icon.png-1a6ca8b3829106c6af83711daff56ee3.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ctbl7s5o37g7v"
path="res://.godot/imported/weapon_pistol_icon.png-49180d4b90d3c2b177959f9b1fbfff93.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Icons/weapon_pistol_icon.png"
dest_files=["res://.godot/imported/weapon_pistol_icon.png-49180d4b90d3c2b177959f9b1fbfff93.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 34 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cyh23wqn8vcac"
path="res://.godot/imported/weapon_punch_icon.png-cd3fd3d21bb6bae5112dff100587a0da.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Icons/weapon_punch_icon.png"
dest_files=["res://.godot/imported/weapon_punch_icon.png-cd3fd3d21bb6bae5112dff100587a0da.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dmo5qwx6l6wdu"
path="res://.godot/imported/weapon_revolver_icon.png-f3dd31b5a9464a2bef80b6193cda80fe.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Icons/weapon_revolver_icon.png"
dest_files=["res://.godot/imported/weapon_revolver_icon.png-f3dd31b5a9464a2bef80b6193cda80fe.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dx2oqsohwycoa"
path="res://.godot/imported/weapon_shotgun_icon.png-b5b0fd02931e81f7cb358d22dc1205a6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Icons/weapon_shotgun_icon.png"
dest_files=["res://.godot/imported/weapon_shotgun_icon.png-b5b0fd02931e81f7cb358d22dc1205a6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://5qsdr8kgiqe3"
path="res://.godot/imported/weapon_smg_icon.png-e5a09904359fad45c4c60e4073b1af11.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Icons/weapon_smg_icon.png"
dest_files=["res://.godot/imported/weapon_smg_icon.png-e5a09904359fad45c4c60e4073b1af11.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bnb452021oi28"
path="res://.godot/imported/weapon_sword_icon.png-e31b2cdeceec38f0d7d9992cd2ae1e2a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Icons/weapon_sword_icon.png"
dest_files=["res://.godot/imported/weapon_sword_icon.png-e31b2cdeceec38f0d7d9992cd2ae1e2a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bvrve6ucp4svv"
path="res://.godot/imported/weapon_wand_icon.png-e9f3dbbb0a90e07308450a20024a89fa.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Icons/weapon_wand_icon.png"
dest_files=["res://.godot/imported/weapon_wand_icon.png-e9f3dbbb0a90e07308450a20024a89fa.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://l5hst1cf27oo"
path="res://.godot/imported/Weapon_Punch.png-599047369a15458f8ddc2e03e2bff9bb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Melee/Weapon_Punch.png"
dest_files=["res://.godot/imported/Weapon_Punch.png-599047369a15458f8ddc2e03e2bff9bb.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 5.5 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bbw1axlomamnl"
path="res://.godot/imported/Weapon_axe.png-fb0e58e3101ec8a1c9858aa5addc6e59.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Melee/Weapon_axe.png"
dest_files=["res://.godot/imported/Weapon_axe.png-fb0e58e3101ec8a1c9858aa5addc6e59.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://nrabpofasepu"
path="res://.godot/imported/Weapon_chainsaw.png-8212eb3fcb03c3d18908766ffe26e5ee.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Melee/Weapon_chainsaw.png"
dest_files=["res://.godot/imported/Weapon_chainsaw.png-8212eb3fcb03c3d18908766ffe26e5ee.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cdjcyalbu80fw"
path="res://.godot/imported/Weapon_mace.png-e97b0a5eee717400dc16880c4ca8012b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Melee/Weapon_mace.png"
dest_files=["res://.godot/imported/Weapon_mace.png-e97b0a5eee717400dc16880c4ca8012b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://2fk3slrab3bp"
path="res://.godot/imported/Weapon_sword.png-82a689a3292463aea3063f740d878037.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Melee/Weapon_sword.png"
dest_files=["res://.godot/imported/Weapon_sword.png-82a689a3292463aea3063f740d878037.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cio6msi4s4r8k"
path="res://.godot/imported/Weapon_wand.png-625aca74db78e47f0d33d2e28efc63bb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Melee/Weapon_wand.png"
dest_files=["res://.godot/imported/Weapon_wand.png-625aca74db78e47f0d33d2e28efc63bb.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 7.1 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://xqoogkscdty6"
path="res://.godot/imported/WeaponLaser.png-06b30ffb660aa7668f9005132596efa5.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Range/WeaponLaser.png"
dest_files=["res://.godot/imported/WeaponLaser.png-06b30ffb660aa7668f9005132596efa5.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 7.0 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bbsd0o1wllf0p"
path="res://.godot/imported/WeaponPistol.png-05f542ed2ae3532e63ee57876bf70b3a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Range/WeaponPistol.png"
dest_files=["res://.godot/imported/WeaponPistol.png-05f542ed2ae3532e63ee57876bf70b3a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 7.0 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://duqh85poxmumg"
path="res://.godot/imported/WeaponRevolver.png-e21332dae388cad98f75b50eff68be3d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Range/WeaponRevolver.png"
dest_files=["res://.godot/imported/WeaponRevolver.png-e21332dae388cad98f75b50eff68be3d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 5.5 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c2y5upwgfl7p4"
path="res://.godot/imported/WeaponSMG.png-0bb94804a8aac39ff943aade4cb82412.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Range/WeaponSMG.png"
dest_files=["res://.godot/imported/WeaponSMG.png-0bb94804a8aac39ff943aade4cb82412.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c7cwrud8hbq0b"
path="res://.godot/imported/WeaponShotgun.png-92a9cf14b44284b399904a0f48d0089b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/sprites/Weapons/Range/WeaponShotgun.png"
dest_files=["res://.godot/imported/WeaponShotgun.png-92a9cf14b44284b399904a0f48d0089b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1