feat: 添加玩家和敌人血条
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
extends Control
|
||||
class_name HealthBar
|
||||
|
||||
@export var back_color: Color
|
||||
@export var fill_color: Color
|
||||
|
||||
@onready var progress_bar: ProgressBar = $ProgressBar
|
||||
@onready var health_amount: Label = $HealthAmount
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var back_style := progress_bar.get_theme_stylebox("background").duplicate()
|
||||
back_style.bg_color = back_color
|
||||
|
||||
var fill_style := progress_bar.get_theme_stylebox("fill").duplicate()
|
||||
fill_style.bg_color = fill_color
|
||||
|
||||
progress_bar.add_theme_stylebox_override("background", back_style)
|
||||
progress_bar.add_theme_stylebox_override("fill", fill_style)
|
||||
|
||||
func update_bar(value: float, health: float) -> void:
|
||||
progress_bar.value = value
|
||||
health_amount.text = str(health)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_health_component_on_health_changed(current: float, max: float) -> void:
|
||||
var value = current / max
|
||||
update_bar(value, current)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user