feat: 添加多种远程设计武器
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@@ -35,4 +35,10 @@ position = Vector2(-493, 26)
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position = Vector2(-382, 165)
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[node name="EnemyChaserSlow3" parent="." unique_id=597651166 instance=ExtResource("6_jx0ua")]
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position = Vector2(-673, -291)
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[node name="EnemyChaserSlow4" parent="." unique_id=770584794 instance=ExtResource("6_jx0ua")]
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position = Vector2(-785, -79)
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[node name="EnemyChaserSlow5" parent="." unique_id=364194487 instance=ExtResource("6_jx0ua")]
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position = Vector2(-385, -141)
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@@ -24,7 +24,12 @@ func _ready() -> void:
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dash_cooldown_timer.wait_time = dash_cooldown
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#add_weapon(preload("uid://murcuuks1j8l"))
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add_weapon(preload("uid://bxlu2qkyn4xqf"))
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#add_weapon(preload("uid://bxlu2qkyn4xqf"))
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#add_weapon(preload("uid://0388m8srn1no"))
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#add_weapon(preload("uid://cwpf4ko1wqfw"))
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#add_weapon(preload("uid://dgiq00qbjoc2w"))
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add_weapon(preload("uid://cyobkqxhoqqbq"))
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@@ -3,7 +3,6 @@ class_name RangeBehavior
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@onready var muzzle: Marker2D = %Muzzle
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func execute_attack() -> void:
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weapon.is_attacking = true
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@@ -0,0 +1,20 @@
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[gd_scene format=3 uid="uid://cft8rb2ggqdui"]
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[ext_resource type="PackedScene" uid="uid://dcc7rsdy4j8v6" path="res://scenes/weapons/weapon_base.tscn" id="1_t4t44"]
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[ext_resource type="Texture2D" uid="uid://duqh85poxmumg" path="res://assets/sprites/Weapons/Range/WeaponRevolver.png" id="2_bgd6k"]
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[ext_resource type="Script" uid="uid://f71mwa3ckrj8" path="res://scenes/weapons/range/range_behavior.gd" id="3_bgd6k"]
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[node name="WeaponRevolver" unique_id=63743776 instance=ExtResource("1_t4t44")]
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[node name="Sprite2D" parent="." index="0" unique_id=1011668514]
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position = Vector2(18, -2)
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texture = ExtResource("2_bgd6k")
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[node name="Muzzle" type="Marker2D" parent="Sprite2D" index="0" unique_id=1041128520]
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unique_name_in_owner = true
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position = Vector2(88, -22)
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scale = Vector2(2, 2)
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[node name="WeaponBehavior" parent="." index="3" unique_id=1507497844 node_paths=PackedStringArray("weapon")]
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script = ExtResource("3_bgd6k")
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weapon = NodePath("..")
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@@ -0,0 +1,19 @@
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[gd_scene format=3 uid="uid://ddi16trhufcq"]
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[ext_resource type="PackedScene" uid="uid://dcc7rsdy4j8v6" path="res://scenes/weapons/weapon_base.tscn" id="1_do0ve"]
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[ext_resource type="Texture2D" uid="uid://c7cwrud8hbq0b" path="res://assets/sprites/Weapons/Range/WeaponShotgun.png" id="2_q2o1a"]
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[ext_resource type="Script" uid="uid://f71mwa3ckrj8" path="res://scenes/weapons/range/range_behavior.gd" id="3_bhln8"]
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[node name="WeaponShotgun" unique_id=63743776 instance=ExtResource("1_do0ve")]
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[node name="Sprite2D" parent="." index="0" unique_id=1011668514]
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position = Vector2(26, -1)
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texture = ExtResource("2_q2o1a")
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[node name="Muzzle" type="Marker2D" parent="Sprite2D" index="0" unique_id=1915122265]
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unique_name_in_owner = true
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position = Vector2(98, -16)
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[node name="WeaponBehavior" parent="." index="3" unique_id=1507497844 node_paths=PackedStringArray("weapon")]
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script = ExtResource("3_bhln8")
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weapon = NodePath("..")
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@@ -0,0 +1,19 @@
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[gd_scene format=3 uid="uid://ms0ay0qjj0lj"]
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[ext_resource type="PackedScene" uid="uid://dcc7rsdy4j8v6" path="res://scenes/weapons/weapon_base.tscn" id="1_hnjef"]
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[ext_resource type="Texture2D" uid="uid://c2y5upwgfl7p4" path="res://assets/sprites/Weapons/Range/WeaponSMG.png" id="2_p43dw"]
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[ext_resource type="Script" uid="uid://f71mwa3ckrj8" path="res://scenes/weapons/range/range_behavior.gd" id="3_a067a"]
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[node name="WeaponSMG" unique_id=63743776 instance=ExtResource("1_hnjef")]
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[node name="Sprite2D" parent="." index="0" unique_id=1011668514]
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position = Vector2(21, -5)
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texture = ExtResource("2_p43dw")
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[node name="Muzzle" type="Marker2D" parent="Sprite2D" index="0" unique_id=468608715]
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unique_name_in_owner = true
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position = Vector2(84, -18)
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[node name="WeaponBehavior" parent="." index="3" unique_id=1507497844 node_paths=PackedStringArray("weapon")]
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script = ExtResource("3_a067a")
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weapon = NodePath("..")
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