feat: 添加多种远程设计武器

This commit is contained in:
luke358
2026-05-19 22:56:42 +08:00
parent dc26a7cf60
commit c4880f353c
42 changed files with 674 additions and 15 deletions
-1
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@@ -3,7 +3,6 @@ class_name RangeBehavior
@onready var muzzle: Marker2D = %Muzzle
func execute_attack() -> void:
weapon.is_attacking = true
+20
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@@ -0,0 +1,20 @@
[gd_scene format=3 uid="uid://cft8rb2ggqdui"]
[ext_resource type="PackedScene" uid="uid://dcc7rsdy4j8v6" path="res://scenes/weapons/weapon_base.tscn" id="1_t4t44"]
[ext_resource type="Texture2D" uid="uid://duqh85poxmumg" path="res://assets/sprites/Weapons/Range/WeaponRevolver.png" id="2_bgd6k"]
[ext_resource type="Script" uid="uid://f71mwa3ckrj8" path="res://scenes/weapons/range/range_behavior.gd" id="3_bgd6k"]
[node name="WeaponRevolver" unique_id=63743776 instance=ExtResource("1_t4t44")]
[node name="Sprite2D" parent="." index="0" unique_id=1011668514]
position = Vector2(18, -2)
texture = ExtResource("2_bgd6k")
[node name="Muzzle" type="Marker2D" parent="Sprite2D" index="0" unique_id=1041128520]
unique_name_in_owner = true
position = Vector2(88, -22)
scale = Vector2(2, 2)
[node name="WeaponBehavior" parent="." index="3" unique_id=1507497844 node_paths=PackedStringArray("weapon")]
script = ExtResource("3_bgd6k")
weapon = NodePath("..")
+19
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@@ -0,0 +1,19 @@
[gd_scene format=3 uid="uid://ddi16trhufcq"]
[ext_resource type="PackedScene" uid="uid://dcc7rsdy4j8v6" path="res://scenes/weapons/weapon_base.tscn" id="1_do0ve"]
[ext_resource type="Texture2D" uid="uid://c7cwrud8hbq0b" path="res://assets/sprites/Weapons/Range/WeaponShotgun.png" id="2_q2o1a"]
[ext_resource type="Script" uid="uid://f71mwa3ckrj8" path="res://scenes/weapons/range/range_behavior.gd" id="3_bhln8"]
[node name="WeaponShotgun" unique_id=63743776 instance=ExtResource("1_do0ve")]
[node name="Sprite2D" parent="." index="0" unique_id=1011668514]
position = Vector2(26, -1)
texture = ExtResource("2_q2o1a")
[node name="Muzzle" type="Marker2D" parent="Sprite2D" index="0" unique_id=1915122265]
unique_name_in_owner = true
position = Vector2(98, -16)
[node name="WeaponBehavior" parent="." index="3" unique_id=1507497844 node_paths=PackedStringArray("weapon")]
script = ExtResource("3_bhln8")
weapon = NodePath("..")
+19
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@@ -0,0 +1,19 @@
[gd_scene format=3 uid="uid://ms0ay0qjj0lj"]
[ext_resource type="PackedScene" uid="uid://dcc7rsdy4j8v6" path="res://scenes/weapons/weapon_base.tscn" id="1_hnjef"]
[ext_resource type="Texture2D" uid="uid://c2y5upwgfl7p4" path="res://assets/sprites/Weapons/Range/WeaponSMG.png" id="2_p43dw"]
[ext_resource type="Script" uid="uid://f71mwa3ckrj8" path="res://scenes/weapons/range/range_behavior.gd" id="3_a067a"]
[node name="WeaponSMG" unique_id=63743776 instance=ExtResource("1_hnjef")]
[node name="Sprite2D" parent="." index="0" unique_id=1011668514]
position = Vector2(21, -5)
texture = ExtResource("2_p43dw")
[node name="Muzzle" type="Marker2D" parent="Sprite2D" index="0" unique_id=468608715]
unique_name_in_owner = true
position = Vector2(84, -18)
[node name="WeaponBehavior" parent="." index="3" unique_id=1507497844 node_paths=PackedStringArray("weapon")]
script = ExtResource("3_a067a")
weapon = NodePath("..")