extends Area2D class_name HurtboxComponent signal on_damaged(hitbox: HitboxComponent) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_area_entered(area: Area2D) -> void: if area is HitboxComponent: on_damaged.emit(area)