extends Line2D class_name Trail @export var player: Player @export var trail_length := 25 @export var trail_duration := 1.0 @onready var trail_timer: Timer = %TrailTimer var pointers_array: Array[Vector2] = [] var is_active := false # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if not is_active: return pointers_array.append(player.global_position) if pointers_array.size() > trail_length: pointers_array.pop_front() points = pointers_array func start_trail() -> void: is_active = true clear_points() pointers_array.clear() trail_timer.start(trail_duration) func _on_trail_timer_timeout() -> void: is_active = false clear_points() pointers_array.clear()