extends Node signal on_create_block_text(unit: Node2D) signal on_create_damage_text(unit: Node2D, hitbox: HitboxComponent) const FLASH_MATERIAL = preload("uid://cwtrdmkrsmw23") const FLOATING_TEXT_SCENE = preload("uid://qkwyrg22h3gi") enum UpgradeTier { COMMON, RARE, EPIC, LEGENDARY } var player: Player var game_paused := false # 尝试阻止敌人攻击,获取闪避, unit_stats block_chance 越大 # 成功率越高 func get_chance_success(chance: float) -> bool: var random := randf_range(0, 1.0) if random < chance: return true return false