extends Node2D class_name Projectile @export var hitbox: HitboxComponent var velocity: Vector2 func _process(delta: float) -> void: position += velocity * delta func set_projectile(velocity: Vector2, damage: float, critical: bool, knockback: float, unit: Node2D) -> void: self.velocity = velocity rotation = velocity.angle() if hitbox: hitbox.setup(damage, critical, knockback, unit) func _on_visible_on_screen_notifier_2d_screen_exited() -> void: queue_free() func _on_hitbox_component_on_hit_hurtbox(hurtbox: HurtboxComponent) -> void: queue_free()