extends Panel class_name StatsContainer @onready var health_label: Label = %HealthLabel @onready var hp_regen_label: Label = %HPRegenLabel @onready var life_steal_label: Label = %LifeStealLabel @onready var damage_label: Label = %DamageLabel @onready var luck_label: Label = %LuckLabel @onready var speed_label: Label = %SpeedLabel @onready var harvesting_label: Label = %HarvestingLabel # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass