extends Node const FLASH_MATERIAL = preload("uid://cwtrdmkrsmw23") var player: Player # 尝试阻止敌人攻击,获取闪避, unit_stats block_chance 越大 # 成功率越高 func get_chance_success(chance: float) -> bool: var random := randf_range(0, 1.0) if random < chance: return true return false