[gd_scene format=3 uid="uid://dcc7rsdy4j8v6"] [ext_resource type="Script" uid="uid://d2fxp4oky50qs" path="res://scenes/weapons/weapon.gd" id="1_v4xn6"] [ext_resource type="Texture2D" uid="uid://l5hst1cf27oo" path="res://assets/sprites/Weapons/Melee/Weapon_Punch.png" id="2_uvw4m"] [sub_resource type="CircleShape2D" id="CircleShape2D_vffjk"] radius = 150.0 [node name="WeaponBase" type="Node2D" unique_id=63743776] script = ExtResource("1_v4xn6") [node name="Sprite2D" type="Sprite2D" parent="." unique_id=1011668514] scale = Vector2(0.5, 0.5) texture = ExtResource("2_uvw4m") [node name="RangeArea" type="Area2D" parent="." unique_id=877203105] collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="RangeArea" unique_id=902525969] unique_name_in_owner = true shape = SubResource("CircleShape2D_vffjk") [node name="CooldownTimer" type="Timer" parent="." unique_id=1814049304] one_shot = true [node name="WeaponBehavior" type="Node2D" parent="." unique_id=1507497844] [connection signal="area_entered" from="RangeArea" to="." method="_on_range_area_area_entered"] [connection signal="area_exited" from="RangeArea" to="." method="_on_range_area_area_exited"]