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27 lines
906 B
GDScript

extends WeaponBehavior
class_name MeleeBehavior
@export var hitbox: HitboxComponent
func execute_attack() -> void:
weapon.is_attacking = true
var tween := create_tween()
var recoil_pos := Vector2(weapon.atk_start_pos.x - weapon.data.stats.recoil, weapon.atk_start_pos.y)
tween.tween_property(weapon.sprite_2d, "position", recoil_pos, weapon.data.stats.recoil_duration)
hitbox.enable()
hitbox.setup(get_damage(), critical, weapon.data.stats.knockback, weapon.get_parent())
var attack_pos := Vector2(weapon.atk_start_pos.x + weapon.data.stats.max_range, weapon.atk_start_pos.y)
tween.tween_property(weapon.sprite_2d, "position", attack_pos, weapon.data.stats.attack_duration)
tween.tween_property(weapon.sprite_2d, "position", weapon.atk_start_pos, weapon.data.stats.back_duration)
tween.finished.connect(func():
hitbox.disable()
weapon.is_attacking = false
critical = false
)