Files
brotato/scenes/ui/upgrade_card/upgrade_card.gd
T

24 lines
579 B
GDScript

extends Panel
class_name UpgradeCard
@export var item_data: ItemUpgrade: set = _set_data
@onready var item_icon: TextureRect = %Icon
@onready var item_name: Label = %Name
@onready var item_description: Label = %Description
func _set_data(value: ItemUpgrade) -> void:
item_data = value
item_icon.texture = item_data.item_icon
item_name.text = item_data.item_name
item_description.text = item_data.descriptin
func _on_custom_button_pressed() -> void:
if item_data and is_instance_valid(Global.player):
item_data.apply_upgrade()
Global.on_upgrade_selected.emit()