Files
brotato/scenes/arena/camera_2d.gd
T

14 lines
362 B
GDScript

extends Camera2D
class_name Camera
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if is_instance_valid(Global.player):
global_position = Global.player.position
pass