Files
brotato/scenes/weapons/weapon.gd
T
luke358 707dadd9ed feat: 1. 添加武器位置,1-6
2. 添加武器容器
3. 添加敌人的Hurtbox
2026-05-19 16:18:02 +08:00

37 lines
819 B
GDScript

extends Node2D
class_name Weapon
@onready var sprite_2d: Sprite2D = $Sprite2D
@onready var collision: CollisionShape2D = %CollisionShape2D
@onready var cooldown_timer: Timer = $CooldownTimer
var data: ItemWeapon
var is_attacking := false
var atk_start_pos: Vector2
var targets: Array[Enemy]
var closest_target: Enemy
var weapon_spread: float
func _ready() -> void:
atk_start_pos = sprite_2d.position
func setup_weapon(_data: ItemWeapon) -> void:
self.data = _data
collision.shape.radius = data.stats.max_range
func can_use_weapon() -> bool:
return cooldown_timer.is_stopped() and closest_target
func _on_range_area_area_entered(area: Area2D) -> void:
targets.push_back(area)
func _on_range_area_area_exited(area: Area2D) -> void:
targets.erase(area)
if targets.size() == 0:
closest_target = null