Files
brotato/scenes/weapons/melee/weapon_punch.tscn
T
luke358 cf8c5b90ff feat: 1. 武器自动根据最近的敌人旋转
2. 流程:player 初始化调用 add_weapon,更新weapon_container,weapon_punch在_process每一帧中监听,更新update_closest_target最近的敌人,然后rotate_to_target旋转到最近的敌人
2026-05-19 16:44:31 +08:00

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[gd_scene format=3 uid="uid://d1igydtpm3sq8"]
[ext_resource type="PackedScene" uid="uid://dcc7rsdy4j8v6" path="res://scenes/weapons/weapon_base.tscn" id="1_soyvn"]
[ext_resource type="PackedScene" uid="uid://c0fyx8gj5uexl" path="res://scenes/components/hitbox_component.tscn" id="2_gq287"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gq287"]
size = Vector2(52, 42)
[node name="WeaponPunch" unique_id=63743776 instance=ExtResource("1_soyvn")]
[node name="Sprite2D" parent="." index="0" unique_id=1011668514]
position = Vector2(21, 1)
[node name="HitboxComponent" parent="Sprite2D" index="0" unique_id=151235566 instance=ExtResource("2_gq287")]
scale = Vector2(2, 2)
collision_layer = 16
collision_mask = 8
monitoring = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D/HitboxComponent" index="0" unique_id=1064980236]
z_index = 1
shape = SubResource("RectangleShape2D_gq287")
debug_color = Color(0.9556908, 0.042769283, 0.5218647, 0.41960785)