feat: 1. 武器自动根据最近的敌人旋转
2. 流程:player 初始化调用 add_weapon,更新weapon_container,weapon_punch在_process每一帧中监听,更新update_closest_target最近的敌人,然后rotate_to_target旋转到最近的敌人
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@@ -15,6 +15,8 @@ position = Vector2(21, 1)
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scale = Vector2(2, 2)
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collision_layer = 16
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collision_mask = 8
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monitoring = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D/HitboxComponent" index="0" unique_id=1064980236]
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z_index = 1
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