feat: 1. 武器自动根据最近的敌人旋转

2. 流程:player 初始化调用 add_weapon,更新weapon_container,weapon_punch在_process每一帧中监听,更新update_closest_target最近的敌人,然后rotate_to_target旋转到最近的敌人
This commit is contained in:
luke358
2026-05-19 16:44:31 +08:00
parent 707dadd9ed
commit cf8c5b90ff
3 changed files with 77 additions and 5 deletions
+2
View File
@@ -15,6 +15,8 @@ position = Vector2(21, 1)
scale = Vector2(2, 2)
collision_layer = 16
collision_mask = 8
monitoring = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D/HitboxComponent" index="0" unique_id=1064980236]
z_index = 1