Files

28 lines
663 B
GDScript

extends Node2D
class_name WeaponBehavior
@export var weapon: Weapon
var critical := false
func execute_attack() -> void:
pass
func get_damage() -> float:
var damage := weapon.data.stats.damage + Global.player.stats.damage
var crit_chance := weapon.data.stats.crit_chance
if Global.get_chance_success(crit_chance):
crit_chance = true
damage = ceil(damage * weapon.data.stats.crit_damage)
return damage
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass