27 lines
569 B
GDScript
27 lines
569 B
GDScript
extends Node
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signal on_create_block_text(unit: Node2D)
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signal on_create_damage_text(unit: Node2D, hitbox: HitboxComponent)
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const FLASH_MATERIAL = preload("uid://cwtrdmkrsmw23")
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const FLOATING_TEXT_SCENE = preload("uid://qkwyrg22h3gi")
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enum UpgradeTier {
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COMMON,
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RARE,
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EPIC,
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LEGENDARY
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}
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var player: Player
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var game_paused := false
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# 尝试阻止敌人攻击,获取闪避, unit_stats block_chance 越大
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# 成功率越高
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func get_chance_success(chance: float) -> bool:
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var random := randf_range(0, 1.0)
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if random < chance:
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return true
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return false
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