Files
brotato/autoloads/global.gd
T

20 lines
489 B
GDScript

extends Node
signal on_create_block_text(unit: Node2D)
signal on_create_damage_text(unit: Node2D, hitbox: HitboxComponent)
const FLASH_MATERIAL = preload("uid://cwtrdmkrsmw23")
const FLOATING_TEXT_SCENE = preload("uid://qkwyrg22h3gi")
var player: Player
# 尝试阻止敌人攻击,获取闪避, unit_stats block_chance 越大
# 成功率越高
func get_chance_success(chance: float) -> bool:
var random := randf_range(0, 1.0)
if random < chance:
return true
return false