Files
brotato/scenes/projectiles/projectile.gd
T
2026-05-19 21:07:44 +08:00

24 lines
568 B
GDScript

extends Node2D
class_name Projectile
@export var hitbox: HitboxComponent
var velocity: Vector2
func _process(delta: float) -> void:
position += velocity * delta
func set_projectile(velocity: Vector2, damage: float, critical: bool, knockback: float, unit: Node2D) -> void:
self.velocity = velocity
rotation = velocity.angle()
if hitbox:
hitbox.setup(damage, critical, knockback, unit)
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free()
func _on_hitbox_component_on_hit_hurtbox(hurtbox: HurtboxComponent) -> void:
queue_free()